Apr-24-2012, 01:19 PM (UTC)
The first few chapters of the section featuring the settled & the Deep Dwellers have been written now. 5 chapters, 47 pages.
The two main characters of this section will be fairly interesting... a pair of twins. one boy, one girl. One with a tendency to mischievous plans and pranks, the other aiding him both with going through with the plans and with getting away with them.
Its turned out that the Settled not only use men (possibly also women) in their armies, but also Golems. Stone and metals are both available in great quantities, and when that is mixed with magic, you can make fairly good workers/warriors. The magic of the Settled is refined mostly to enchantments, though they also have magics for directing fire and for searching through stone. The first is used for golems, the second for smithing and the last is very useful when mining. A skilled stonecaster can find veins of useful ores deep beneath the ground or even detect fault lines in rock, preventing (or causing) accidents. Stonecasters cannot manipulate, though. Only observe. Rumors have that they can strengthen stone temporarily, allowing a stonecarver to carve out a specific shape, but they can't cause rock to fall apart on its own.
No settled mages can use more than one of these three branches, and (at least for now) the settled are limited to just those three.
The two main characters of this section will be fairly interesting... a pair of twins. one boy, one girl. One with a tendency to mischievous plans and pranks, the other aiding him both with going through with the plans and with getting away with them.
Its turned out that the Settled not only use men (possibly also women) in their armies, but also Golems. Stone and metals are both available in great quantities, and when that is mixed with magic, you can make fairly good workers/warriors. The magic of the Settled is refined mostly to enchantments, though they also have magics for directing fire and for searching through stone. The first is used for golems, the second for smithing and the last is very useful when mining. A skilled stonecaster can find veins of useful ores deep beneath the ground or even detect fault lines in rock, preventing (or causing) accidents. Stonecasters cannot manipulate, though. Only observe. Rumors have that they can strengthen stone temporarily, allowing a stonecarver to carve out a specific shape, but they can't cause rock to fall apart on its own.
No settled mages can use more than one of these three branches, and (at least for now) the settled are limited to just those three.
Note:
when 'thul write in all italics, it is the lord of the three realms within 'thul speaking. A fairly egoistical, but also somewhat simple-minded dragon. Do not take such posts at face value.
when 'thul write in all italics, it is the lord of the three realms within 'thul speaking. A fairly egoistical, but also somewhat simple-minded dragon. Do not take such posts at face value.
__..)/..____________..\/..____________..\(..__
¯¯””/(””¯¯¯¯¯¯¯¯¯¯¯¯''(''/\'')''¯¯¯¯¯¯¯¯¯¯¯¯””)\””¯¯
"Its for charity. Widows and orphans. We need more of them."
__..)/..____________..\/..____________..\(..__
¯¯””/(””¯¯¯¯¯¯¯¯¯¯¯¯''(''/\'')''¯¯¯¯¯¯¯¯¯¯¯¯””)\””¯¯
¯¯””/(””¯¯¯¯¯¯¯¯¯¯¯¯''(''/\'')''¯¯¯¯¯¯¯¯¯¯¯¯””)\””¯¯
"Its for charity. Widows and orphans. We need more of them."
__..)/..____________..\/..____________..\(..__
¯¯””/(””¯¯¯¯¯¯¯¯¯¯¯¯''(''/\'')''¯¯¯¯¯¯¯¯¯¯¯¯””)\””¯¯