Feb-20-2011, 03:14 PM (UTC)
After he returned to Divvytown from the Others' Island, Kennit asked for a tattoo of an Other to be marked into the nape of his neck. As with the previous two tattoos (which appeared as scars on Kennit's back), he planned to have the one of the Other later burned off. To Kennit, this was the only way to "expunge the bad luck". The application and subsequent removal of the tattoos, like his luck, came to be somewhat like an addiction to Kennit.
I am trying to think if we ever learn what the previous two tattoos were, and can't recall being told. Can anyone remember? If we weren't told, what do you think they were images of?
I had thoughts that they may have been of Igrot and possibly then Paragon (or just a 'liveship') but, given that Kennit killed the man who made his wizardwood charm so that his secret was kept secret, I can't imagine Kennit asking for such personal connections as Paragon and Igrot to be inked into his skin and the tattooist then still be allowed to live? What else could the images have been of though? What else do we know of from his history that he would have wanted wiped away?
Also, was the application of the tattoo of the Other, which the tattooist had dubbed as a 'bad luck' tattoo, Kennit's downfall? Was this where his luck turned?
Is there a link to the ability to ink a tattoo and the Skill, as an art form? Do we have evidence of Elderlings ever using tattoos? Where else are tattoos used outside of the Pirate Isles (where they are applied to free, willing men) and as part of the slave trade in Jamaillia, Chalced etc (where they are applied to slaves)? Patience certainly dabbled in the art of tattooing, once with Fitz assisting, and Hearth also showed an interest in it. Did we hear of it elsewhere within the Six Duchies?
One of the bodies Verity identified after the slaying of the Forged ones was of a woman "tattooed with the puppeteers' guild sign" so obviously they were also sometimes used to identify a line of work or group someone was in?
The mother-clans of the Outislanders were indicated by the tattoos they wore and Outislander tattoos also showed victories or the status of a woman eg mariage or children. Of course, there were also Fool and Elliania's tattoos (the latter which Fitz removed via the Skill...on that, could we later see all slave tattoos removed via use of the Skill, allowing the Tattooed etc to shrug of their outward sign of prior slavery?!).
Also, what of the various addictions within the various plots? Of course there is the major one attributed to the Skill magic (which, as far as I am aware, was the starting point that prompted Robin to write the entire series..."What would happen if magic was addictive?"). We also have Burrich's love of alcohol, Brashen's use of cindin and Fitz overusing such herbs as elfbark and carryme. There is also the use of elfbark in Chalced. Are there more instances of substance abuse and/or addictions?
What purpose does the inclusion of addictions serve to the plot (other than just being a facet of human life) and what purpose do these addictions serve for the characters themselves? What lessons do they teach? What do they say of the characters, particularly given that it is the more 'heroic' types who are in the addictions' clutches?
I am trying to think if we ever learn what the previous two tattoos were, and can't recall being told. Can anyone remember? If we weren't told, what do you think they were images of?
I had thoughts that they may have been of Igrot and possibly then Paragon (or just a 'liveship') but, given that Kennit killed the man who made his wizardwood charm so that his secret was kept secret, I can't imagine Kennit asking for such personal connections as Paragon and Igrot to be inked into his skin and the tattooist then still be allowed to live? What else could the images have been of though? What else do we know of from his history that he would have wanted wiped away?
Also, was the application of the tattoo of the Other, which the tattooist had dubbed as a 'bad luck' tattoo, Kennit's downfall? Was this where his luck turned?
Is there a link to the ability to ink a tattoo and the Skill, as an art form? Do we have evidence of Elderlings ever using tattoos? Where else are tattoos used outside of the Pirate Isles (where they are applied to free, willing men) and as part of the slave trade in Jamaillia, Chalced etc (where they are applied to slaves)? Patience certainly dabbled in the art of tattooing, once with Fitz assisting, and Hearth also showed an interest in it. Did we hear of it elsewhere within the Six Duchies?
One of the bodies Verity identified after the slaying of the Forged ones was of a woman "tattooed with the puppeteers' guild sign" so obviously they were also sometimes used to identify a line of work or group someone was in?
The mother-clans of the Outislanders were indicated by the tattoos they wore and Outislander tattoos also showed victories or the status of a woman eg mariage or children. Of course, there were also Fool and Elliania's tattoos (the latter which Fitz removed via the Skill...on that, could we later see all slave tattoos removed via use of the Skill, allowing the Tattooed etc to shrug of their outward sign of prior slavery?!).
Also, what of the various addictions within the various plots? Of course there is the major one attributed to the Skill magic (which, as far as I am aware, was the starting point that prompted Robin to write the entire series..."What would happen if magic was addictive?"). We also have Burrich's love of alcohol, Brashen's use of cindin and Fitz overusing such herbs as elfbark and carryme. There is also the use of elfbark in Chalced. Are there more instances of substance abuse and/or addictions?
What purpose does the inclusion of addictions serve to the plot (other than just being a facet of human life) and what purpose do these addictions serve for the characters themselves? What lessons do they teach? What do they say of the characters, particularly given that it is the more 'heroic' types who are in the addictions' clutches?
"I am the Catalyst, and I came to change all things. Prophets become warriors, dragons hunt as wolves."